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1.13b Changes

 
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PostPosted: Sun Mar 23, 2008 1:10 am    Post subject: 1.13b Changes Reply with quote

- 2 new items: Common Shield - gives 8 armor. (purchaseable from Rare Armors Dealer), Magma Shield - gives 10 armor, 150 hp and a passive fire shield that damages enemy units for 20 dmg per hit (purchaseable from faction Accessories Dealer).
- Changed the order of items and recipes to a more intuitive one: Smokywood Dealer now has the Power Gems and the usual food and drinks, VendorTron-5000 has only recipes, Rare Armors Dealer has only Artifacts and 3 recipes (the circlets), the Rare Weapons Dealer now only has Artifacts and the faction Accessories Dealers have a new item: Magic Essence (used for enchanting items) plus Sentry Wards item is now only purchaseable from faction dealers.
- 1 new type of rune in Gargle's and Nazgul's lair spawns every 3 minutes: Rune of Restoration (Restores 1000 hp and 500 mana to an area around the triggering unit).
- Fixed resurrection spells error messages.
- Shadowstep fixed (the ability does not get interrupted now if you order the rogue to stop or move).
- Changed frost trap effect duration to 6/8/10/12 seconds.
- Major terrain changes.
- Creep drop item tables improved and balanced.
- Attack bonus from primary attributes reduced to 1 attack bonus point per primary attribute point.
- Fixed Resurrection and Redemption spells tooltips (were incomplete).
- Fixed boss drops. (this time for good).
- Changed insignia model to "a prettier one" Smile
- Fixed Intercept ability.
- Changed rogue's Stealth ability duration from permanent to: 1/1.33/1.66/2 minutes.
- Polar Bear max life changed: 1000/1400/1800/2200 hp.
- Barbed Arachnatid max life changed: 1000/1400/1800/2200 hp.
- Thunder Hawk max life changed: 800/1200/1600/2000 hp.
- Shadow Wolf max life changed: 800/1200/1600/2000 hp.
- Felguard max life changed to: 1500/2000/2500 hp.
- Weapon Expertise from combat rogue changed values to: 8/14/20% dodge and 8/14/20% crit chance.
- Malice from subtlety rogue changed chances to: 10/20/30/% crit chance.
- Marksmanship changed chances to : 10/15/20% crit chance.
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