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1.9b Changes

 
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PostPosted: Mon Feb 25, 2008 11:30 pm    Post subject: 1.9b Changes Reply with quote

-Super Creeps changed name to Alliance Elite Tank and Horde Elite Grunt and are now the default mode instead of multi units (4 melee and 2 ranged creeps); standard mode can be activated with the commands -mu (Multi Units) and -muo (Multi Units Only).
-Elite Creeps hp regeneration changed to 5 from 0.5 and health from 2000 to 2500.
-Elite creeps have Demolish and Bloodlust.
-Reduced the invisible units detection range of the towers.
-Tower fixing kit is remade and now drops when carrier dies.
-Changed the insignias system now only 1 Insignia that always give 30 gold when aquired.
-Fixed bug when the ghosts lost invisibility when "Return to Spirit Healer" was used.
-Rune of Protection had their base damage increased to 699.
-New "-revive" command if your hero does not resurrect.
-Lightning Shield and Curse of Agony spells improved.
-Fixed curse of agony bug where damage was double.
-Doodads, units and terrain changes, especially the bases design.
-Ancients Gargle and Nazgul (Bosses) are now stronger (more hp).
-Tiger Threads item recipe lowered price to 450 gold.
-Hunters remade: Marksmanship Hunter has Immolation Trap instead of Serpent Sting and Beastmastery hunter has Frost Trap instead of Serpent Sting.
-Changed Sentry Wards icon.
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